The program provides an integrated search function for YouTube. With this feature, the user can choose between downloading a high definition, standard definition or low definition version of the video.ĬlipGrab can automatically detect compatible URLs when they are copied to the clipboard. When available, ClipGrab offers different quality options for a video. In addition to this, the software provides a heuristic which can also download videos from sites that are not officially supported. ![]() Features ĬlipGrab officially supports the download from a handful of video websites which include YouTube, Dailymotion, Vimeo, and Facebook. ![]() It is developed and maintained by Philipp Schmieder Medien of. It is published as free software under the terms of the GPL-3.0-or-later license. It can convert the downloaded files to other file formats such as MP3, MPEG4, OGG Theora or WMV. It has been praised for its user-friendliness, but also flagged as malware by security software. MP_PositionEntity (body,sliderX,sliderY,sliderZ) MP_PositionEntity (Mesh,sliderX,sliderY,sliderZ) MP_AddMesh(block4, Mesh ) : MP_FreeEntity(block4) MP_AddMesh(block3, Mesh ) : MP_FreeEntity(block3) Global body = MP_CreateRectangle(0.5,2,0.ClipGrab is a donationware video download manager, allowing the download of videos from a variety of websites such as YouTube, Vimeo, Dailymotion or Facebook. MP_SetPhysicMaterialProperties(MaterialID1, Elasticity.f, staticFriction.f, kineticFriction.f ) While Not MP_KeyDown(#PB_Key_Escape) And Not WindowEvent() = #PB_Event_CloseWindow Esc abfrage oder Windows Schliessen MP_ConstraintCreateSlider (Mesh,1,0,0 ,sliderX,sliderY,sliderZ, body) create a slider joint functions MP_SetPhysicMaterialtoMesh (plane, NewMaterial) MP_ConstraintCreateHinge (body,0,0,1,hingX,hingY,hingZ) MP_SetPhysicMaterialtoMesh (Mesh, NewMaterial) MP_SetPhysicMaterialtoMesh (body, NewMaterial) MP_SetPhysicMaterialProperties(NewMaterial,0,2,2) Global plane = MP_CreateRectangle(20,20,1) Texture2 = MP_LoadTexture(#PB_Compiler_Home + "Examples/3D/Data/Textures\Wood.jpg",0) SetWindowTitle(0, "Push Space for boxes") Global bitplanes.b=DesktopDepth(0),RX.w=DesktopWidth(0),RY.w=DesktopHeight(0) #Mp3d purebasic windows the values here are experimental, but we can calculate it exactly from geometry Here is another version an artillery, this is done by also rotating the stones (the cubes) the same as the Gun so it will be pushed the correct way ,also we need to put them near the gun opening. Texture2 = MP_LoadTexture(#PB_Compiler_Home + "Examples/3D/Data/Textures\Wood.15000 StopModule(#MODULE_FILE) End EndIf EndIfFirst, we need to initialize the sound environment just like the wave file example by using the‘InitSound()’ command. Next, we need to initialize the module playing capabilities of PureBasic byusing the ‘InitModule()’ command. Both of these commands should be tested to ensure that both areinitialized correctly. Sounds 233Once the environment is set up we can load a module by using the ‘LoadModule()’ command(Helpfile:Reference Manual->2D Games Libraries->Module->LoadModule). This command takes twoparameters, the first is the PB number that you wish to be associated with this module and the secondis the filename of the module to be loaded.Once it’s loaded we can play this module at any time using the ‘PlayModule()’ command(Helpfile:Reference Manual->2D Games Libraries->Module->PlayModule). Just like the‘PlaySound()’ command, this one takes one parameter, which is the PB number of the module youwant to play. To stop the module from playing you can use the ‘StopModule()’ command.The Downsides Of Using ModulesThere are two big downsides of using modules in your PureBasic programs. The first is that there is noeasy way to embed and load from memory any modules that need to be played. This means that youhave to distribute all the used module files along with your executable. There are however, ways ofstoring the module in your executable, and then writing it to disk before loading and playing it, but thisis a little bit cumbersome. The second downside is that you have to distribute the ‘Midas11.dll’ filealong with your program. This dynamic linked library is loaded by the command ‘InitModule()’ andwill error if it doesn’t find it.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |